OPTION SET 1
SYSTEM / STUDIO CORE

DESIGN / TECHNOLOGY / CULTURE
POST-DEPLOYMENT / PRE-STABILITY

T1 2 3 4 5 6 7

Recursive Diagram of One Studio System
(left to right) for speculative practice,
becoming a container for identity, technology, and form
as an active ecology.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

IDENTITY / MODULE 01
ID: STUDIO–ID–A01

A container for intention.
Form emerges before explanation.
Identity stabilizes only through repetition.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 2
PROCESS / LOADING STATE

SYSTEM STATUS: INITIALIZING
MODE: SPECULATIVE

T1 2 3 4 5 6 7

Each module operates independently,
yet remains influenced by adjacent structures.
Failure, delay, and recursion
are treated as generative forces.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

SYSTEMS / MODULE 02
ID: SYS–CORE–B07

Systems are not designed.
They are discovered through constraints.
Failure refines the architecture.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 3
FORM / IDENTITY

IDENTITY / FORM / SIGNAL - ASSEMBLED OVER TIME
POST-INTERFACE CONDITION

T1 2 3 4 5 6 7

Form is treated as a consequence
of accumulated decisions and constraints.
No single element retains autonomy.
Stability is temporary.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

IDENTITY / MODULE 03
ID: UI–THRESHOLD–C12

An interface is a negotiation
between machine logic
and human instinct.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 4
INTERFACE / MEDIATION

INTERFACE / EMBODIMENT - ACTIVE FEEDBACK LOOP
CALIBRATION IN PROGRESS

T1 2 3 4 5 6 7

Diagram of Mediation Between Human and Machine
where interfaces function as negotiation zones
rather than solutions.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

NARRATIVE / MODULE 04
ID: NAR–SEQ–D09

Narrative is not linear.
It folds, repeats, and leaks
across mediums.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 5
ARCHIVE / MEMORY

ARCHIVE / SYSTEM MEMORY
READ-WRITE STATE, NON-FINAL RECORD

T1 2 3 4 5 6 7

Diagram of Mediation Between Human and Machine
where interfaces function as negotiation zones
rather than solutions.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

FORM / MODULE 05
ID: FORM–FIELD–E03

Form is a consequence,
not a decision.
Shape follows pressure.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE
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(Events)
B-HYPE DXBOct. 5

I am pleased to inform you that I will be attending the B-Hype event in Dubai.

(Events)
AEVA & BattlenetOct. 4

I organized the AEVA x Battlenet Fortnite OG anniversary cup with 2,000+ participants.

(Works)
Jimbo - Go (Video)Sep. 14

I am pleased to inform you that I will be attending the BHype event in Dubai.

(Events)
B-HYPE DXBOct. 5

I am pleased to inform you that I will be attending the B-Hype event in Dubai.

(Atelier)

A creative house based in Europe, operating
worldwide. We shape experiences where depth,
elegance, and essence are felt—not explained.

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Works (01)
By Pensatori Irrazionali
Floyd Mayweather
Floyd Mayweather
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Floyd Mayweather
Floyd Mayweather
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FaZe
FaZe
Vodafone Cash
Vodafone Cash
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Get Moving
(Commission) Disruptive
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Get Moving
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Anaconda
Anaconda
(Commission) 1UP Nova
Fashion
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Anaconda
WanderWorlds
WanderWorlds
(Commission) 1UP Nova
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WanderWorlds
WanderWorlds
Cadillac
Cadillac
(Commission) None
Corporate
Cadillac
Cadillac
David Beckham
David Beckham
(Commission) Disruptive
Metaverse
David Beckham
David Beckham
(About it)

We don't do generic design. Our creative solutions
make brands stand out, improve user experience,
and boost revenue.

From
Los Angeles

(34.098752, -118.411493)

To
Tokyo

(35.640321, 139.698245)

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Disciplines (02)
By Pensatori Irrazionali
NumberService
1
(Branding)
Brand Identities
LogoWordmark & monogram versions
Typography SystemsFont families with licensing
Color System & PsychologyCultural & emotional meaning
Visual LanguageShapes, illustrations & texturing
Brand Expression & ApplicationSocial media kits, print & UI elements
LEARN MORE ABOUT Branding — LET'S WORK —
(About it)

We don’t do generic design. Our creative solutions make brands stand out, improve user experience, and boost revenue.

Examples & Work
Brand Identities
Brand Identities
Brand Identities
NumberService
2
(Websites)
Web Development
LogoWordmark & monogram versions
Typography SystemsFont families with licensing
Color System & PsychologyCultural & emotional meaning
Visual LanguageShapes, illustrations & texturing
Brand Expression & ApplicationSocial media kits, print & UI elements
LEARN MORE ABOUT Websites — LET'S WORK —
(About it)

We don’t do generic design. Our creative solutions make brands stand out, improve user experience, and boost revenue.

Examples & Work
Web Development
Web Development
Web Development
NumberService
3
(Gaming)
Game Design
LogoWordmark & monogram versions
Typography SystemsFont families with licensing
Color System & PsychologyCultural & emotional meaning
Visual LanguageShapes, illustrations & texturing
Brand Expression & ApplicationSocial media kits, print & UI elements
LEARN MORE ABOUT Gaming — LET'S WORK —
(About it)

We don’t do generic design. Our creative solutions make brands stand out, improve user experience, and boost revenue.

Examples & Work
Game Design
Game Design
Game Design
Imagery2026

We help visionary brands flourish
by crafting digital experiences that let
audiences feel the depth, elegance, and
essence of their products.

Showcase 1Showcase 2Showcase 3Showcase 4
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THE IDEA
IS NOTto live forever
it isTO CREATE
SOMETHING
THAT WILL
BUILD
BUILD
BUILD
BUILD
BUILD
BU
I
LD